![]() After getting some sweet energy, you’re dealt some cards. When combat starts, you first need to collect some energy by breaking crystals that spawn in the world and also on baddies. Luckily, Dicey is one badass number cube. Throughout your adventure, Even and Dicey encounter royal robots who will, as you might expect, try to stop the duo from making it to Sixopolis, where the Queen rules over the kingdom. The range of dialogue options and the ways in which they impact the game are yet another reason I had such a good time exploring and talking to everyone I met.īut Lost in Random is more than just a nice-looking game with some weird NPCs and silly side-quests. ![]() For some quests, you can talk your way out of or into a bad situation. Using the game’s dialogue options, I could even exaggerate the stories, making them scarier or sadder depending on how I felt. One quest had me searching the world for ghost stories that I could bring back to a man obsessed with spooky things. Lost in Random isn’t a massive game - you can beat it in 12 hours or less - but what’s here is fantastic. I had a great time just poking my head into every nook and cranny of the various realms, looking for characters to talk to and side-quests to complete. Another world feels like a hidden den of sin and magic, populated mostly by misfits from other parts of the kingdom. Onecroft is a bit of a trash heap, but Two-Town is a complex and claustrophobic urban world, with an upside-down city and evil mayor floating above it, complete with a second moon too. Exploring this world is a genuine treat, as each numbered region feels different. Like those films, everything in Lost in Random looks handmade too, as if this game were based on a stop-motion movie that never got released in our timeline. This means lots of twisty buildings and paths, oddly shaped townsfolk, and a general sense of eerie stuffed into every inch of Random. The world of Lost in Random is inspired by films like Tim Burton’s The Nightmare Before Christmas and Laika’s Coraline and ParaNorman. Alongside this new friend, named Dicey, Even sets off across the lands of Random to find her sister and stop the evil Queen who stole Odd away. She quickly encounters a lonely magic die, a survivor of the Queen’s violent crusade, possibly the last of his kind. In the wake of Odd’s departure, Even is visited by a strange ghost and troubled by creepy, prophetic dreams, which convince her to sneak out of Onecroft, find out what happened to her sister, and hopefully save her. Even’s sister Odd rolls a six and is whisked away to places unknown, leaving poor Even alone and heartbroken. But once the Queen took over, she started a war against all the dice in the land, destroying every last one so that only she had a powerful, magic die.Īt the start of the game, the Queen and her cronies arrive at Onecroft and summon all the 12-year-olds in the land to roll her evil die. Back then, before the Queen, everyone had magical dice and the land prospered, as folks used their number cubes to make decisions and add some spice of randomness to their lives. They make the best of their miserable little town, often telling tales of the past. This is where young sisters Odd and Even live. It’s just a giant junkyard where people scrounge every day, shipping off metal and other useful objects in boats to unseen parts of Random for reasons they are never told. Lost in Random’s adventure begins in the land of Onecroft, which is the worst place to end up in all of Random. At the age of 12, children roll the Queen’s evil die and the number they get determines where they will live for the rest of their lives. There are six lands in Random, one for each number found on your average six-sided die. ![]() (Hence the name of the game.) Here, life is determined by the roll of a magical die wielded by the incredibly tall and scary Queen. Lost in Random is set in the world of…Random. It combines a unique world with great writing, wonderfully quirky visuals, and a combat system that’s unlike anything I’ve played before. But whenever something comes along that is not only great but also feels fresh and incredibly memorable, it reminds me of how awesome games can be. And while many of those games are good, most of them tend to blend together.
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